Solo Notes
Backstory


Maps
Area Sketch

Ground Floor | Dungeon Level 1
Traps around each window. A 1-in-3 chance to trigger them if not searching or if not casting light.
- Pit 'n' Spikes: 1d8
- Bear Trap: 1d6


Basement | Dungeon Level 2


ORDER OF EVENTS IN AN ENCOUNTER
This is paragraph text.
- Number Appearing: determined by the DM (page 22).
- Surprise: DM rolls 1d6 for each side (monsters and party) (page 58 of the Player's Manual).
- Reactions: DM rolls 2d6 for the monsters' first reactions (page 22).
- Results: If:
- both sides talk, continue reaction rolls, negotiation, etc. as needed.
- one side runs away, the DM handles Evasion and Pursuit (page 16).
- one side attacks, continue with ORDER OF EVENTS IN COMBAT.
ORDER OF EVENTS IN COMBAT
- Intentions: The DM asks each player what the character intends to do in the coming round.
- Initiative: Each side rolls 1d6. The side that wins the initiative acts first.
- Actions, side that wins initiative:
- Morale checks, if needed (page 19).
- Movement (and optional combat movement, page 56 of the Player's Manual).
- Missile fire (page 59 of the Player's Manual).
- Magic spells and magic items used (such as wands).
- Hand-to-hand combat.
- Actions, side losing initiative; follow steps a through e above.
- Results: If
- all the monsters are defeated, the combat (and game turn) ends; re- turn to ORDER OF EVENTS IN A GAME TURN.
- one side runs away, the other may pursue, and the fleeing side may attempt to evade (page 16).
- the combat continues; return to the first step in the ORDER OF EVENTS IN COMBAT and repeat all the steps.
Encounters

| 1d6 | Φυλάκιο |
|---|---|
| 1 | Rats, Giant (3–18) |
| 2 | Stirges (1–10) or Spiders (1–4) |
| 3 | Zombies (2–8) |
| 4 | Ghouls (1–6) |
| 5 | Gecko (unique in area) |
| 6 | Carrion Crawler (1–3) |
Procedures etc
ORDER OF EVENTS IN A GAME TURN
- Wandering Monsters: DM rolls 1d6 (Normally checked every 2 turns)
- Actions: Caller describes all party actions (movement, listening, searching, etc.)
- Results: If—
- a new area is mapped, the DM describes it.
- an encounter occurs, skip to ORDER OF EVENTS IN AN ENCOUNTER.
- something is discovered (secret door, item, etc.), the DM announces the results.
- no encounter occurs, the game turn ends; return to #1.
