Peripeteia

Solo Notes

Backstory

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Maps

Area Sketch

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Ground Floor | Dungeon Level 1

Traps around each window. A 1-in-3 chance to trigger them if not searching or if not casting light.

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Basement | Dungeon Level 2

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ORDER OF EVENTS IN AN ENCOUNTER

This is paragraph text.

  1. Number Appearing: determined by the DM (page 22).
  2. Surprise: DM rolls 1d6 for each side (monsters and party) (page 58 of the Player's Manual).
  3. Reactions: DM rolls 2d6 for the monsters' first reactions (page 22).
  4. Results: If:
    1. both sides talk, continue reaction rolls, negotiation, etc. as needed.
    2. one side runs away, the DM handles Evasion and Pursuit (page 16).
    3. one side attacks, continue with ORDER OF EVENTS IN COMBAT.

ORDER OF EVENTS IN COMBAT

  1. Intentions: The DM asks each player what the character intends to do in the coming round.
  2. Initiative: Each side rolls 1d6. The side that wins the initiative acts first.
  3. Actions, side that wins initiative:
    1. Morale checks, if needed (page 19).
    2. Movement (and optional combat movement, page 56 of the Player's Manual).
    3. Missile fire (page 59 of the Player's Manual).
    4. Magic spells and magic items used (such as wands).
    5. Hand-to-hand combat.
  4. Actions, side losing initiative; follow steps a through e above.
  5. Results: If
    1. all the monsters are defeated, the combat (and game turn) ends; re- turn to ORDER OF EVENTS IN A GAME TURN.
    2. one side runs away, the other may pursue, and the fleeing side may attempt to evade (page 16).
    3. the combat continues; return to the first step in the ORDER OF EVENTS IN COMBAT and repeat all the steps.

Encounters

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1d6 Φυλάκιο
1 Rats, Giant (3–18)
2 Stirges (1–10) or Spiders (1–4)
3 Zombies (2–8)
4 Ghouls (1–6)
5 Gecko (unique in area)
6 Carrion Crawler (1–3)

Procedures etc

ORDER OF EVENTS IN A GAME TURN

  1. Wandering Monsters: DM rolls 1d6 (Normally checked every 2 turns)
  2. Actions: Caller describes all party actions (movement, listening, searching, etc.)
  3. Results: If—
    1. a new area is mapped, the DM describes it.
    2. an encounter occurs, skip to ORDER OF EVENTS IN AN ENCOUNTER.
    3. something is discovered (secret door, item, etc.), the DM announces the results.
    4. no encounter occurs, the game turn ends; return to #1.

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